

Do this by either clicking the top of the “Render Window” or clicking inside of it once with your mouse. To use almost any hotkey in the G.E.C.K., you must first make sure the “Render Window” is selected. These problems can be especially frustrating to debug and fix, so focus on a clean layout now and save yourself the headache later. Sloppy placement, especially at these early stages, can result in a myriad of problems, such as overlapping polygon surfaces and gaps in level geometry. The importance of good snapping etiquette cannot be overstated. While you can enter any valid rotational snap setting, it is not recommended that you use a snap setting below 90 when placing kit pieces, to avoid gaps in level geometry. The GECK measures rotation in degrees between 0-360. You can leave this setting at 45 now and for the remainder of the tutorial series. Again, make sure this is on for the rest of this tutorial. This makes sure that when you rotate an object it snaps to degrees of 15, 45, or whatever you set it to.

Most Fallout 3 kits work well with a snap setting of 128 units.Ī good thing to remember while you’re getting used to units – the player is 128 units tall, or about six feet.Īnother critical tool is the “Snap to Angle” button. When dealing with snapping, a good rule of thumb is to work at the largest snap setting available. This units system snaps cleanly at units of eight. The GECK uses a proprietary units system which is neither metric or U.S.

There may be times when you need to drop the grid snap down to make certain pieces fit. For most of this tutorial, a 128 grid snap should be fine. The next step is to click the Movement tab. Right-click on the render window to bring up the options, then click Render Window Properties. (The “Render Window” must be selected for this hotkey to work.)Take a moment now to ensure the button is depressed and snapping is active. You will need to change your snap settings from time to time, depending on what pieces you are using. We will leave Grid Snapping on for the remainder of this tutorial. This makes sure that when you move an object around the cell, it snaps at unit intervals of 256, 128, 64, or whatever else you specify. This is the “Snap to Grid” button: This button toggles grid snapping on and off. Before we drop in some pieces, let’s learn about one of the most important buttons in the editor.
